I would like to request a very simple fix to the skilling area to assist with runecrafting, would It be possible to add the Mage of Zamorak to the skilling area?
5 posters
Skilling area suggestion
Poll
Add mage of Zamorak to skilling area?
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Total Votes: 4
Soul- Posts : 15
Points : 29
Reputation : 0
Join date : 2011-10-30
Age : 33
Location : Dawson City, Yukon, Canada
- Post n°1
Skilling area suggestion
Xtc!- Administrator
- Posts : 43
Points : 83
Reputation : 1
Join date : 2011-10-31
Location : Dnt Ask Me
- Post n°2
Re: Skilling area suggestion
-Agreed-
I belive this will make the rune crafting skill that much easier.
Also placed at the skill zone like all the other skills.
Ill talk to luis about moving the npc.
I belive this will make the rune crafting skill that much easier.
Also placed at the skill zone like all the other skills.
Ill talk to luis about moving the npc.
Luis- Owner
- Posts : 35
Points : 112
Reputation : 0
Join date : 2011-06-14
Age : 31
Location : Under Your Moms Bed
- Post n°3
Re: Skilling area suggestion
I'll make sure to move ASAP.
Chad- Admin/Donator
- Posts : 107
Points : 161
Reputation : 10
Join date : 2011-10-29
Location : Your Mom's Pants
- Post n°4
Re: Skilling area suggestion
Great suggestion soul!
Soul- Posts : 15
Points : 29
Reputation : 0
Join date : 2011-10-30
Age : 33
Location : Dawson City, Yukon, Canada
- Post n°5
Re: Skilling area suggestion
Revamped concept for new skilling area.
Legend
This is just a rough/general Idea of how I think it should look, there is plenty of space to move anything around as you see fit, as well as 3 virtually empty buildings(1 completely unused) for anything else I might not have included.
- Spoiler:
Legend
- Spoiler:
1:Woodcutting trees
2:Farming Patch
3:Mage of Zamorak(Runecrafting)
4:Ores Copper and tin on right to Runite far left
5:Anvils
6:Forge
7:Fishing patches
8:Banker
9:Cooking Ranges
10:Gilded Altar
11:Ancient Altar
12:Lunar Altar
13:General Vendor(place to sell all of the stuff you make)
14:Mining/smithing Vendor
15:Herblore and Farming Vendor
16:Thieving Stalls
This is just a rough/general Idea of how I think it should look, there is plenty of space to move anything around as you see fit, as well as 3 virtually empty buildings(1 completely unused) for anything else I might not have included.
Xtc!- Administrator
- Posts : 43
Points : 83
Reputation : 1
Join date : 2011-10-31
Location : Dnt Ask Me
- Post n°6
Re: Skilling area suggestion
Dude this is epic.
If i luis agrees we will make this happen a different skill zone is something we need badlly, the current one is out dated and borring let make something new lets make something happen. many thanks soul for putting your time into make this.
If i luis agrees we will make this happen a different skill zone is something we need badlly, the current one is out dated and borring let make something new lets make something happen. many thanks soul for putting your time into make this.
htfob- Member
- Posts : 30
Points : 53
Reputation : 3
Join date : 2011-11-02
Age : 28
Location : Box Outside
- Post n°7
Re: Skilling area suggestion
GREAT SUGGESTION :3
supported
supported
Chad- Admin/Donator
- Posts : 107
Points : 161
Reputation : 10
Join date : 2011-10-29
Location : Your Mom's Pants
- Post n°8
Re: Skilling area suggestion
Holy crap. Soul that is freaking amazing. Supported 100%. I really hope this happens I have been telling Luis a new skill zone is needed. Our is the old 2006 versions. This is very very awesome! Great suggestion amd nice rough drafts.
Soul- Posts : 15
Points : 29
Reputation : 0
Join date : 2011-10-30
Age : 33
Location : Dawson City, Yukon, Canada
- Post n°9
Re: Skilling area suggestion
Thanks guys, the support is very much appreciated.